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In fielding the objection that electronic games are available as both proprietary single-purpose boxes connected to televisions (aka video games), and as software for the general-purpose computer (aka computer games) I neglected to point out that my examples scribbled on the whiteboard were primarily production devices: Number crunchers, word processors, layout tools, sound processors, image processors, CAD and CAM, and video processors. These were products packaged for commercial-professional use.
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With the exception of number crunchers which were introduced in an era that had yet to experience the general-purpose computer, these apparatus were almost always entered into the market at price points above that of the general-purpose computer, sometime by multiples of 2 or 3.
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There are a plethora of digital devices (digiphernalia) that are not about to be subsumed by the general-purpose computer, eg. clocks, radios, TVs, game-boys, PDAs, telephones, and so on. Though these items might be task-specifically outperformed by the general-purpose computer, they are far superior in utility-specificity (size, portability, aesthetics, etc.) and their price points are invariably less, in some cases fractionally so, than the general purpose computer. (You can buy a digital watch for a dollar)
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Since most of these devices now use the equivalent of a computer's CPU, (as do microwave ovens, toasters, vacuum cleaners etc.) they do avail themselves of many of the advantageous developments made in general-purpose computing. And sometimes they take the lead in innovation. This area is known in the industry as embedded systems.
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Most media broadcasting is still analogue – though a more efficient use of air waves leads governments to mandate a shift towards digital broadcasting for both radio and television.
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One aspect of the discussion which you should be aware of is the fact that there are two incomparable paradigms of video imaging – that of the television (interlaced) and that of the computer screen (progressive). And though you may see TV on your computer and experience the Internet on your TV – this is only accomplished by the addition of extra layers of interface and processing power with sub-optimal results.
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The IT industry has lobbied presently for government mandated migration from interlaced to progressive video under the banner of “convergence”, but it has been mostly an uphill battle. HD- television has been seen as logical point of convergence between the two systems, but HD-television has become a very messy affair.
- If there were not two widespread imaging platforms in our homes due to historical developments, we would not have these two particular paradigms of gaming (TV & Computer), but other specificities such as portability, which will give rise to alternative solutions.
©Greg FitzPatrick